Overview
Demon hunting is a day job in Devil Lift, a tag battle roguelike deckbuilder. Play as the Lilith Society, a group of underpaid and overworked demon hunters as they protect humanity from the Archbeasts of the Underworld before their shift ends.
Project Responsibilities
Main Roles: Producer, Project Manager, Scrum Master
Producer
- Managed cross-disciplinary teams to ensure milestone delivery and product quality.
- Built production roadmaps and schedules.
- Identified bottlenecks and implemented process improvements to increase efficiency.
Project Manager
- Developed and tracked project plans, deliverables, and dependencies.
- Monitored timelines and resource allocation to ensure on-scope delivery.
- Created and maintained project documentation and status reports.
- Led cross-functional meetings to resolve blockers and maintain alignment.
Scrum Master
- Facilitated Agile ceremonies including sprint planning, stand-ups, reviews, and retrospectives.
- Removed blockers to maintain sprint velocity.
- Managed and prioritized the product backlog with owners.
- Tracked sprint metrics to support continuous improvement.
Secondary Roles: UI Artist, Background Artist
UI Artist
- Designed and implemented cohesive user interfaces aligned with gameplay and game identity.
- Created wireframes, mockups, prototypes, and final UI assets.
- Collaborated with UX designers and developers to ensure functional, accessible, player-centered design.
- Iterated on UI based on usability testing and player feedback.
- Optimized UI assets for performance across platforms and displays.
Background Artist
- Created environmental backgrounds supporting narrative and gameplay clarity.
- Produced concept art and final assets aligned with the game’s art direction.