Overview


    Sectantes Lux is a short indie 2D horror sidescroller about pursuing the fading light of the lamp posts in a dying post-apocalyptic city, all the while, something malicious lurks within the darkness beyond your vision. Stumble through the dimly lit and treacherous city streets, with only the faint glow of your eyes to guide you. Avoid hazards and traps created from the rubble of the necropolis, race against the dying of the light, and run from the evil that has gripped this city’s darkness.

    This short game is only a couple of minutes long and has no long-term progression or saves. You only have one shot to survive as long as you can manage. This game was created as a semester university project with a team of six. 






Project Responsibilities



Main Roles: Producer, Project Manager

Producer

  • Oversee all aspects of game development to ensure alignment with the project’s overall vision.
  • Serve as the primary point of communication among team members to facilitate effective collaboration.
  • Establish project deadlines and key milestones.
  • Resolve issues and bottlenecks that occur during development.
  • Ensure the game meets quality standards and is prepared for submission.

Project Manager

  • Plan and organize tasks to maintain project progress and scope.
  • Hold regular team meetings to review progress, address challenges, and outline next steps.
  • Monitor individual deadlines and provide support as needed.
  • Document the development process, including key decisions, assets, and feedback.


Secondary Roles: Character Concept Artist, Asset Designer

Character Concept Artist

  • Create initial sketches and visual concepts for the main character.
  • Develop multiple character design iterations based on team feedback.

Asset Designer

  • Design and create in-game assets, including traps, newspapers, menu icons, and other interactive objects.
  • Ensure assets comply with the game engine's technical specifications. 
  • Maintain a consistent aesthetic throughout all game assets to ensure visual unity.